Talk:Unconscious NPC

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The height it takes to kill unconscious characters is actually based on velocity, and it requires a very specific velocity to kill them, entirely independently of how many hitpoints they have. --Jonas 21:49, 21 May 2009 (UTC)

Oh, I see. Well I added that part because in the condemned building where there's a hostage Llama you have to rescue, I found that throwing unconscious bodies from the top of the staircase, a not very high fall, killed them, and I didn't want anyone to accidentally kill people because they didn't realize that height was sufficient. --Bulzeeb 3:18 22 May 2009


Question for Jonas:
"You even get a message from Narcissus when you enter Raving's Weapon Shop as a warning that something is amiss."
Ehm, that doesn't seem to happen (1.0.2). Bug?

Okay here's what happened: I originally put the PM itself in the wrong conversation file, which meant the player just got a warning that the PM couldn't be found upon returning to the weapon shop in day 2 after knocking out Raving. So I removed the PM trigger in one of the patches. Now I've moved the PM over and readded the trigger, it should work properly in 1.0.3 :) --Jonas 19:55, 5 June 2009 (UTC)
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