Targeting
From The Nameless Mod
Image-scaling and recognition provided by mulitplexing the optic nerve with doped polyacetylene 'quantum wires' not only increasing accuracy, but also delivers limited situational info about a target.
Energy Rate: 40 Units/Minute
Canister details
Targeting is one of the options from an Augmentation Canister, together with Vision Enhancement. There are two canisters containing these in the game.
It takes up the Eyes slot. The alternative is Vision Enhancement.
Augmentation details
Every level includes features of the previous level.
- Level 1: The name, distance and rough health status is shown. A general damage bonus of 10% of base damage is given, rounded down, though it appears as "4%" on the stats screen.
- Level 2: Rough health status is replaced by a detailed health percentage for every body part. Damage bonus is 20%, but appears as 10% on the stats screen.
- Level 3: The weapon currently being carried is added. Damage bonus is 30%, appears as 14% on the stats screen.
- Level 4: Telescopic vision is added, and you are are able to see which augs someone has, and which of those augs are currently active. Damage bonus is 40%, appears as 20%.
Additionally, every level decreases the time needed to take perfect aim, and increases the accuracy of every weapon by 2.5% per level. Even more so, reload time of all weapons is decreased when Targeting is active, more with each level.
Usage and strategy
It gives nice information about your target, but the increased accuracy and crosshair speed make this aug very useful, especially in combat. You can run around and still be accurate, and you don't need a master level in the weapon of your choice.
The damage bonus is great to have, as it is the only way to boost damage on top of weapon skill levels and Combat Strength for melee weapons.
